This course gives students a comprehensive understanding on how to properly use and navigate the developments in web technology to create videos for online distribution. Through lectures, screenings, assigned readings and practical work, students will learn web video production techniques, creating proper aesthetics, editing for the web, compression and technical considerations for uploading, and social media and online marketing. Students will take the concepts discussed in class and apply them to create their online video projects. 

In this project-based introductory course, students begin to think about and practice effective communication of their creative ideas. Topics covered include the ‘art of pitching’ and the design of an effective creative project business plan. Coursework is supplemented by expert industry professionals.

This introductory course surveys new directions and emerging trends in digital marketing, with a focus on entertainment and storytelling and its impact on the entertainment business. Dig­i­tal tech­nol­o­gy is profoundly chang­ing the way busi­ness­es and not-for-prof­its oper­ate. This course will pro­vide key skills for learn­ers look­ing to bet­ter under­stand the field of dig­i­tal mar­ket­ing, devel­op mean­ing­ful con­tent, con­duct ana­lyt­ics to eval­u­ate cam­paigns, and learn how to make the most of organ­ic and paid tac­tics to best reach their tar­get audience.

This course gives the beginning filmmaker an intensive, foundational overview of the process of directing a film or media project from its initial concept to the expression of a unified, compelling vision. Through lectures, screenings, and practical exercises, students will develop an understanding of the key responsibilities of the director, with an emphasis on strategies for working with actors, effective script analysis, and visual design. In the process, students will develop an original or adapted scene to deepen their knowledge of the craft of directing and their own directorial skills.

This course introduces the basic concepts of video editing. Students will learn how to get the right kind of footage on set, how to organize their footage, how to communicate with the director or editor, how to create rough cuts, and how to make final editing decisions based on the goals for the film. The basics of sound editing are also discussed.  In addition to shooting their own footage, students will edit other students’ footage and complete editing exercises.

Entertainment is big business and multifaceted.  From film production to the variety of television programming—series, reality, game shows—to videogames, web design, music producing, franchising and packaging, each segment of the industry requires both a general understanding of “entertainment” and specific dimensions of what various aspects entail.  This course will provide a macro and micro view of the industry, from the global to the local, to enable students to understand the interconnectedness and possibilities of the field.

In an increasingly interconnected global marketplace, understanding the transnational nature of the construction and reception of film and media is essential. Through surveying a selection of transnational media, this introductory course provides frameworks for thinking about the transnational nature of film, media and culture.

This course gives the creative artist/beginning filmmaker a fundamental understanding of the importance of diversity of representation in film and other media. Through readings and screenings, students explore ways in which on-screen images may dialogue with larger issues of social equity and justice, including representations of gender, ability/ableism, class, sexual orientation, race and ethnicity. Students will develop a broad historical understanding of representations of identity and will be invited to think about ways in which onscreen representation may dialogue with real-life equity.

This introductory course surveys new directions and emerging trends in entertainment and storytelling. In addition to considering augmented reality, virtual reality and Transmedia storytelling, and the building of storyworlds, students will also be guided through the design of a simple, fully functional, prototype interactive game. (No previous experience or programming is required.)  

This introductory course introduces some of the major theories that have been used to understand film as a social, cultural, and artistic form. Topics considered include feminism, genre, the auteur, spectatorship, cultural studies, and transnational cinema